A downloadable game for Windows

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FPS Roguelike Dungeon Crawler with medieval swordfighting.

Everything is WIP. Feel free to try the demo and leave some feedback.

Made with C++ and BGFX.

Modify seed.txt to change dungeon.

Discord: https://discord.gg/udgM75eBU7

StatusPrototype
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorScewps
GenreAction
TagsDungeon Crawler, First-Person, Perma Death, Roguelike, Souls-like

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Click download now to get access to the following files:

0.2.7a 42 MB
0.2.8a 41 MB
0.2.9a 22 MB

Comments

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Este juego esta genial, llevo esperando por un roguelike de este estilo. Espero que puedas seguir progresando con las mecánicas que tiene mucho potencial.

Seguiré jugando en mas semillas, pues me gusta este tipo de juegos.

Detalles para arreglar:

-Movimiento de esqueletos, a veces quedan con animación de correr pero están estáticos en su posición.

-Baja dificultad, talvez agregar mas fluidez en los ataques enemigos y mas variedad.

Thank you for the kind words!

Development is paused at the moment because its currently too big of a project for me to finish but I'm planning to get back to it when I can. I have a lot of ideas for this game so I hope I will find the time to work on it again.

I'm glad you're enjoying it for the time being:)

I actually really like this, i wanna see it finished! 

Since you ask for feedback:

Blocking attaks felt inconsistent, not sure if that's intended. It felt like the shield hitbox was small and sometimes you get hit even if you have the shield up. Maybe it's just because it's the first shield and it's small?

The skeletons sometimes phase through you when attacking, that feels weird.

I also couldn't figure out how to parry, showing the keybindings somewhere would be helpful.

The simple gameplay and graphics are charming.

The magic looks cool.

I like Jerry.

Thanks a lot for the feedback, much appreciated :)

Noted, I'll look into the shield hitboxes and attack animations!

You parry with the same button you use for blocking but while holding Ctrl. It's also called the "ActionModifier" key in the InputBindings.config file. You're right, maybe I'll add a readme file or something that can explain the most important things.

Jerry is a homie for sure.